A legacy stolen.
A bond betrayed.
After being cut loose by their own homeland and families, two individuals live their lives cast adrift, with no light to guide them.
When the players are tasked with tracking down a missing delivery, they are caught up in the schemes of a pair of villains who are determined to forge their own mark upon the world with blood and bone.
Detailing events surrounding the fallout from when the long memory of the Aurumel reaches even the remote thundering grounds of Pyre.