From publisher blurb:
This adventure was created on Kickstarter in November 2019.
This adventure uses a “sensory” description technique for the encounter areas. There is limited text and story to the overall adventure and each encounter area. This leaves it up to the GM to take the high-level bits of data supplied and craft their own story.
The adventure is also system neutral, providing open stat blocks for the GM to use to write in their own details about monsters, treasure, and traps.