In an Escape Plan adventure, the player characters will be captured and confined by the antagonist in some way. It should have literal elements, all though some of it could be cultural, political, or religious oppression. During the course of the adventure, they will have to avoid antagonist and make a plan to escape their captivity. By the end, they should be able to escape and finally be free.
This series was created specifically with tabletop role-playing games in mind. It’s designed to work with any setting, genre, or rules system. All you need to do is apply the context provided by your player characters, the game world, and your own adventure ideas. Plug in appropriate encounters and challenges, create the villains, monsters, and non-player characters you’ll need, and you’re ready to play.