This is a card product for use with Michtim: Fluffy Adventures.
During Play, you will certainly come across things that will harm you. Keeping track of wounds is essential to any adventure game. These doublefaced Wound Cards do just that. They offer 12 unique special wounds (Shocking Wound, Burning Wound, Bleeding Wound, Tarstrike Wound, Freezing Wound…) that combine one of four Wound Effects with one of three Damage Types (Magic, Physical, Tech).
Each Card has a General Wound Track on the back, so you never run out of Wounds. You place glass beads on the fields to indicate the current level of damage of the given wound. Equipment in Michtim is driving the story. Wielding a Tome of Flame gives you the ability to inflict Burning Wounds, while a Spear bearing Barsik Warrior will inflict Bleeding Wounds.
These Cards are not standalone products. You will most certainly require the Core Rules (Michtim: Fluffy Adventures) to have fun with this. The other Card products are also highly useful when creating characters (like the Personality Cards and Calling Cards) that are sold separately.