From the Overview:
"Dungeon of Doom is a save-the-world tale set within the confines of a remote, danger-filled dungeon. The dungeon’s creator, Zaltar the Prince of Phantasm, challenges the party to face his deadliest creation – can they be the first to overcome the Dungeon of Doom? What party can resist facing a dungeon rumored to be equally full of deadly challenges and priceless treasures?
Once inside, the adventurers learn that things are a little more difficult and complicated than Zaltar let on. There’s no way to leave - the only means of escape is for the party to conquer the dungeon in its entirety, or die trying. Moreover, every minute the characters spend in the dungeon drains a little of their lifeforce until they perish – so they cannot afford any delays or even a rest! Worst of all, there’s a dark entity, a force of god-like potence, trapped somewhere within the complex and trying to break out. The deeper the party
delves into the subterranean labyrinth, the greater the challenges they will face, and the more dire their situation will become.
There are, however, artifacts scattered throughout the dungeon – the 13 glyphstones of Eldrid – which will empower the adventurers. Each glyphstone also conveys part of the story of the dungeon’s creation so the players can eventually figure out Zaltar’s end game. Slowly they will come to the dreadful realization that they must destroy the entombed snake goddess Sysuul before she breaks free and annihilates all of Mythras.
Can your party of intrepid heroes overcome all the traps, puzzle, and monsters and then defeat Sysuul before it’s too late? There’s only one way to find out… let’s delve into the depths!"
Dungeon of Doom is a deadly dungeon sprawling through 15 interlinked encounters that have been specifically designed using the Dungeon of Doom line of terrain. The Print/PDF version of the adventure includes a Build Guide Appendix that shows how to assemble the terrain pieces for each encounter area.
Dungeon of Doom is suitable for character levels 1-10; each encounter includes a scale of encounters for each average party level 1 thru 10.
The scenario itself is presented in a system-agnostic format - associated "game stat" data are provided in an appendix.