From publisher blurb:
Not Just Another Cog in the Machine
When a creature amasses enough power, it is able to grant parts of it to others, usually by way of a deal or pact. In the days of yore, this practice was reserved to otherworldly grand devils and elder gods, court fey and angelic lords. With the changing of times comes the changing of power, and so too how it is distributed and these days pact-making entities are key players in powerful corporate mega-companies. These companies can offer individuals both magical power and financial opportunities in equal measure and those bold enough to sign of the dotted line get more than they ever bargained for.
The cost of pacting with a company is that the company gets the soul of the one they pact with. These companies are also only willing to offer these services to those they deem valuable and trustworthy enough to warrant their favor. What the pactee gets varies but generally includes financial incentives, magical power, and status while the cost is always their soul and usually an unbreakable oath of service to the company. Wielding corporate magic these so-called “bizlocks” are granted power based on the type of corporation their contract is with. There are commonalities however: training imparted in an instant and a limited array of spells that replenishes with greater ease.
- The Bizlock Base Class: This class is a magical character who pacts with their corporate masters to gain fantastic supernatural powers!
- 5 Corporate Patrons: Select your corporate overlord from a list that includes dangerous arms dealers to unscrupulous temp agencies!
- 17 Contractor Benefits: Each a flavorful power useful to a spell-slinging wage-mage!
- Extras: This class inludes builds, a bizlock class graft, and more!