Not all encounters must be the typical “you meet a wizard” or “there are seven goblins” events that we’ve seen played time and time again over the decades. At times, it is up to you, the gamemaster, to remind the players that their characters are adventuring in a world of make believe, fairy tales, and the fantastic. It is for those times that I have created A Dozen Strange Encounters . . . some of which may be too strange for even your campaign world.