From publisher blurb:
A GM Adventure for Tunnels & Trolls
Goblin Crag is home to the monsters which live within, and they guard it with their lives. Some will enjoy the excitement and variety a party of delvers brings, some will be openly hostile and fight with all the power they can muster. Goblin Crag was created by a long dead mage, who constructed its many rooms and corridors to house traps and monsters and huge hauls of treasure with which to tempt adventure seekers. After many years of plunder, the dungeon was emptied, and the delvers failed to come. The monsters, which had not been slain, moved-on and the dungeon’s reputation was destroyed. It closed.
Years later, bands of creatures used the upper levels as hideouts and as bases for raids and smuggling. Eventually, the lower levels began once again to become populated by monsters and creatures of evil, seeking refuge from the world above, The dungeon was once again attracting attention, as more and more creatures and personalities moved within, and again the treasure began to build-up. Mages moved into the complex, some setting-up challenging rooms as suited their whim, some making parts of the dungeon their home, laboratory or den. Now, Goblin Crag breathes again... Will your group find great treasure and untold power, or will they join the ranks of the dead?...
This adventure was originally published as a limited edition for GenCon 2005 and has been out of print for over ten years. We are releasing this enhanced vesrion which includes a new full-color map of the dungeon, a color map of where in Trollworld this adventure is and some new art (both by T&T mapmaker Steve Crompton). This adventure is usable with any verson of Tunnels & Trolls. and is for low to mid level characters.