Mighty armies and powerful cities. Towering walls and swinging trebuchets. Holy sites and vast libraries. Rich trade and hidden intrigue. Occult lore and loyal subjects. These wonders and more await you in this guide.
At long last. Kingdom-building rules written with the mechanics, and in the spirit, of fifth edition. Streamlined, story-driven, party-centered.
In this 167-page guide, you will discover these wonders:
New rules for settlement-building, travel and exploration, and mass combat
10 terrain types
9 professional maps, DM and player versions
3 new monsters
97 mass combat units
883 adventure hooks
4 example settlements
1 city sheet for tracking settlements
What Is This Guide? Balduran’s Guide to Kingdom Building is everything DMs and players need to add a new kingdom-building element to their D&D campaign.
Does It Play Nicely with D&D fifth edition? Absolutely. The guiding philosophy for this title from its inception has been that kingdom building should feel integral to D&D fifth edition. This guide is chock-full of 5e mechanics repurposed to support starting settlements and kingdom building. The last thing we wanted was for this to feel like a separate game that’s just tacked on. I’ve been there. It’s not fun.
Why Kingdom Building? There is only one reason to add kingdom building to your game. To make it more compelling, more memorable, and more fun. We believe Balduran’s Guide does all of that. In fact, we think that any group that employs a kingdom-building element using this guide will find their campaign reaches new heights of social interaction, exploration, and combat.
Wait. Who Is Balduran? Balduran was a seafaring adventurer who founded a settlement called Gray Harbor that would grow to become the famed Baldur’s Gate, the largest metropolis on the Sword Coast. You’ll get a glimpse of this figure inside this guide, though the historian scamp Volo couldn’t help but stick his oar in as well.