Publisher's Blurb:
A Rasp of Sand (AROS) is a tabletop RPG love letter to Roguelite games. Included is an introduction to the world of AROS, over fifty monsters, a multitude of rooms, an armory of magical items and mechanics for the "Sand" legacy system. A Rasp of Sand is compatible with all of your favorite OSR games but was made specifically with Knave by Questing Beast in mind (incorporating morale, inventory and many of the character generation tables into AROS).
Features of A Rasp of Sand
Simple rules for survival and experience that plug directly into Knave (or practically any other OSR game).
Over 50 terrestrial oceanic monsters both plants and animals to fit into any OSR game. The bestiary is designed to function as a standalone ecosystem. Most of which come with their own traits that can be gained by the Heirs you play as.
Become a horrible ocean mutant!
A multitude of unique rooms full of trap, tricks, events and unique NPCs. All themed after areas of the ocean.
A system for randomly generating your own dungeon complete with variations based on what floor you are on. Watch as things get deadlier and weirder the further down you go.
A system for randomly generating Heirs that can have traits from their parents passed on to them.
Secrets that you will learn and be able to take advantage of on the next delve once your Heir retires or perishes. Pass knowledge from one generation to the next!
A rasp of Sand is not a standalone system, it requires Knave or another OSR-like game to run.
Featuring
Trades: a class-like system of advancement that passes on from one Heir to the next. Your family will grow more skilled as the generations pass.
Marine Mutants: the Temple mirrors ecosystems of the ocean. So the inhabitants do as well. Rasp includes forty-four new monsters, all of which have a mutation that can be passed onto your family. All without having to figure out underwater combat!!!
An Ever Shifting Temple the five Depths of the Temple change each time your Heirs dive into them. Providing new threats, traps, puzzles, and challenges.
Sand is experience, money and the consciousness of a creature in aRoS. When ingested you gain that much XP and you relive memories from the creature's life. Every time an Heir dies their Heir ingests their Sand. Reliving and gaining knowledge. You as a player get to keep your knowledge from Heir to Heir. Learn about the Depths and use that knowledge against your foes.
Treasures of the Deep that hide mysteries of their own. Learn more about the history of the world or aRoS by investigating these powerful treasures and pass them on as heirlooms.
Slurp Slugs: yeah swallow some slugs.