From publisher blurb:
The design of this module blends the look of old-school modules of the 1980s with 5E rules. Play a more tactical adventure and see if you and your party can save Theramour’s Keep from complete destruction.
Defend the Keep from four attacking armies, one in each direction. Includes tactical, planning and other tools for helping the DM keep organized.
The module is also printed in full-color to make the DM's tasks even easier as the intensity of skirmishes and outright battles erupt. When the party arrives at the Keep they are begged to help in its defense as it is the last outpost at the outer edges of Theramour.
Will the party rise to the challenge, lead their own attacks or just move on to another adventure?A combination of wilderness and tactical play, this module should provide hours of game time play.