Psionic rules for the AGE System
from the Introduction:
These rules for psionics were developed as part of an Eberron modification for Dragon Age, itself based largely on Josh Jarman’s Dragon Hack modification. They have been extracted and presented here under separate cover in the hope that they prove useful to fans of the Dragon Age system.
Psionics have their place in Eberron—arguably more so than in most fantasy backgrounds—but the goal was not to derive a system where psionics form an alternative magic system. These psionics rules are used to enhance the powers of mages, rogues and warriors, not replace them. Of course, the psionic specializations (Psion, Soul Knife etc) have been based on the concepts in the Pathfinder classes. But the powers themselves were inspired largely by Traveller.
Some attempt has been made to scale the abilities of these powers to match the level of existing Dragon Age talents. However, they may prove unbalanced in play, and the GM should carefully consider their use in his campaign. GM permission should always be given for a character to take one of these talents.