From publisher blurb:
A deadly civil war for characters of 6th-8th level, PF1 compatible.
Eastern Vintaria stands on the brink of war. The royalist Order of the Lion and the secessionist Lunatic Court are nearly at blows already, and both are attempting to recruit factions both major and minor to their cause.
Vincent of the wilderness knights in the Order of the Wyrd still believes that preventing the war is not impossible, but it will require swift action and more than a bit of luck to get both the Lions and Lunatics to stand down. His more pragmatic peer in the Wyrd, the werewolf Talon, takes the stance that war is inevitable and the Wyrd must pick a side in order to bring the war to a swift conclusion, that to cling to the dream of peace will only allow the fires of war to burn longer.
Lidia Vlatla of the Vlatla Clan of vampires engages her sire Petre in a deadly game of intrigue as they attempt to secure the Scepter of the Bone Lord, which will allow whoever commands it to build a massive undead army. Petre and Lidia both take a nihilistic view of morality - but when you believe in no morals, what's to stop your own daughter from stabbing you in the back?
Caspar of the Order of the Third Eye has long believed that the knowledge he and his wizardly order accrue would be used for the good of all. That belief is now put to the test by the practical reality of a brewing civil war in which the Order must take sides. If the Third Eye abandons their morals for base political convenience, will Caspar follow them? And if he doesn't, where does he go next?
In addition to the major factions are over a dozen minor factions, from serpent infiltrators seeking a safe place to lay their eggs to goblin rebels seeking to re-establish an independent goblin kingdom long since conquered by the humans and elves of Vintaria, from friendly but gullible hill giants bringing incredible physical prowess to a cynical baronet willing to assassinate her own niece to consolidate power, from mercenaries with hearts of gold to mercenaries who pillage the helpless peasants of the countryside whenever they aren't otherwise employed.
In Strangers in Ramshorn, you decided which of these factions you support. Now you must decide which of these factions you can tolerate. Which ones you're willing to cut deals with, which ones you're willing to give power to, because no one faction can possibly hope to win on their own. Here, in Heroes, you must decide how much you're willing to compromise to preserve the power you're accruing, for if you make no compromises at all, you are doomed to failure.