From the introduction:
On its face, Rust Hulks is pretty simple: you and your crew get a job, you fly to wherever that job takes you, and then finish the job and get paid. Afterwards, you pick up a new job, and start the cycle anew. You will play as the crew and captain of the ship, and will do everything you can to finish the job, stay alive, and keep the ship in one piece.
In reality, though, the game isn’t really about the jobs. One some level it is, sure, but it’s more about desperation, about urgency, about keeping as many plates spinning for as long as you can. The game will often force you into situations where you don’t have quite enough, where you need to make hard decisions, and where you only make it through on faith and luck. As you push through it, you will find the relationships with your fellow crewmembers tested. If they survive, they’ll be all the stronger for it; but if they don’t, things will get ugly, and fast.
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Rust Hulks is a game about a crew of desperate people trying to survive at the fringes of a callous, capitalist solar system. The game itself can be charming and fun, but also will have its serious, emotional moments.
In terms of explicit content, there is a fair amount of violence, some strong language is scattered throughout, references to alcohol and drugs, and lots of authoritarian capitalists running around. It’s M-rated. I would recommend your group use lines & veils, the X-Card, or both. Look them up.
Also, this RPG, like all other RPGs and all other art, is inherently political. Anyone who says otherwise is either a fool or lying to you.