Suggestions for Pick-up Sessions and Otherwise Rollicking Fantastic Medieval Wargames Campaigns Playable with Original Edition Rules and Their Various Simulacra
from the introduction:
This booklet contains suggestions for modifying original edition rules. The goal is to eliminate any need for players (and, to a certain extent, even for referees) to refer to tables or charts in the course of normal play. I assume, as with all previous published supplements, that you own and have some familiarity with the original edition (1974) with its first three little brown books. Anything not noted assumes continued use of original edition rules. The order of the text coheres with that of the little brown books except all notes on monsters have been moved to “Monsters and Treasure,” and all notes on non-playing characters have been moved to “Underworld and Wilderness Adventure.” Various simulacra of the original edition are available at little or no cost if you cannot find a copy of the original rules. I recommend Delving Deeper. I will sometimes use “d-notation”, e.g., “1d6” indicates one six-sided die, etc. Where the original edition uses “men,” I will use “human beings,” etc. As with the first published supplements, any and all of the suggestions given herein are entirely optional; take what you like and leave the rest.