From the PDF:
A PunkApocalyptic: The RPG Mission for Expert Mercs
It starts with Nowhere. This aptly named settlement is nestled away amid some craggy bit of land, just enough off the beaten path to evade notice—at least at first. Nowhere makes a perfect base of operations or occasional sanctuary for a group of mercs. Sure, it has its shit-heels and challenges, but for the most part, the folk are relatively good-natured, usually willing to barter and cooperate with others in wary good faith. Even better, it hides a mini greenstrip garden. Well-watered, full of turnips, beets, and their associated greens, and a steady supply of root vegetables it’s what passes for paradise these days.