From publisher blurb:
Psychic powers, psionics and the untapped powers of the mind have long been a staple of science-fiction - cyberpunk included. In this supplement for NEON CITY OVERDRIVE these ideas are explored, providing both players and GMs with tools to add amazing powers to their games.
This book includes:
Incorporating psionics: Advice and ideas to help you incorporate psionic powers and the characters who use them into your games.
New rules: Using psionics, fear and loathing, psionic amplification, cyber disruption and nexus zones all add new opportunities and complications for characters with psionic abilities.
Psionic powers: Seven psionic power types including metahealing, pyrokinesis and telepathy. Each power provides new triggers, flaws, example psionic effects and trademarks.
Trademarks: More than fifty new trademarks, representing a range of psionic powers and non-psionic backgrounds, roles and gear. Become a mimic, energy vampire or radiohead, to name just a few.
Mini-settings: Two mini-settings that show you how to incorporate psionic powers into your cyberpunk games.
- Psiberpunks presents a world of dark conspiracies and constant danger for those afflicted with psionic powers. Form a cell and fight to achieve your agenda, while pursued by the Department of Psionic Justice or the Heka Institute. Become a mind hunter, firebrand or sympathiser or metafreak.
- In Grimm City the legends and myths of our past rub shoulders with hackers, cyborgs and corporate goons of the neon-lit future. Embrace your heritage as an elf, ogre or kitsune; wield psionic power as a seer or illusionist; or carry a powerful relic such as a cloak of invisibility or the wings of Icarus.
Psions continues to expand the sandbox world of NEON CITY OVERDRIVE, providing you a box full of tools and toys to add to your games. Throw it in wholesale, or tweak and twist to suit the needs of your stories and gaming group.