A thousand years ago, the Sun perished. To cope with a cooling world, a great empire staged a successful invasion of the spirit world, captured a daemon prince, and imprisoned him in an artificial Second Sun. Soon followed the Blessed Age, a brief era of recovery and even prosperity, but it was never meant to last: in a few short centuries, the Second Sun shattered and its furious prisoner bore down on the world like a comet, plunging it into a Sunless Age of ice and darkness. Now, the ruins of antiquity dot these frozen, starlit lands as human civilization, resilient as ever, thrives among the desolation. Great city-states shelter and protect their inhabitants through tithes and pacts with the spirit world, or wage an endless war against it; merchants and explorers venture farther and farther in their journeys, and foolhardy daredevils strike out into the Wastes in search of riches and glory -- or seek adventure within the confines of city walls.
Sunfall is a post-apocalyptic Gothic fantasy setting for the Genesys Role Playing System. In this 103 page sourcebook, you will find new rules, mechanics and options for character creation, advice for Game Masters, and a rich, baroque world of war, magic, and intrigue.