From publisher blurb:
Your heroes are going to be stopping at a tavern sometime, right? All adventurers need a drink every once in a while, and with this book it’s not hard to turn a pint of the local ale into a memorable gaming experience! Book of Taverns One gives you a choice of two exciting places to stay the night, find adventure, and (let’s face it) probably burn the place down. Both of these taverns offer NPCs for the characters to interact with (or slay), a diverting history, and convenient descriptions, as well as adventure hooks that will be so irresistible to the greedy characters that the clerics and paladins will have no choice but to tag along like always.
The Trireme is a quiet tavern just outside of town, dedicated to philosophical debates, epicurean delights, and a private drinking room. Local philosophers are welcomed here as long as they can pay their tab, and visitors to the tavern can expect to be embroiled in some lively debate as to the nature of the world and the soul. Try the pecan cakes, but save some money for the extensive wine list. Or burn the place down - it’s always an option.
Vain Robert’s Gibbet is a scurvy dive bar on the docks. Those passing by usually speed their steps, for only the lowest class of sailors stop in for a drink here. The tavern keeper doesn’t mind at all, since Vain Robert’s Gibbet is only the front for a coven of elite seafarers who battle a growing evil out in the depths of the sea...