From the depths of the Vodacce catacombs to the lair of the Merchant Prince Villanova himself, will the Heroes find the secret behind the Bells of the Merovingians?
What seemingly begins as a mystery murder becomes the first clue to a greater conspiracy that stains the reputation of the Vaticine Church. This Mystery Adventure is not your typical dungeon crawl. Nor is this your usual high-seas swashbuckling adventure. This is a four-part Mystery Adventure patterned after the likes of books such as Umberto Eco’s Foucault’s Pendulum, Dan Brown’s The Da Vinci Code, Richard Ben Sapir’s Quest, and Katherine Neville’s The Eight.
This is the second book of four. All four books are needed to run the campaign. But if you aren’t playing the campaign, do feel free to just dissect and use this book for any ideas you might find cool to add to your games.
Key Words: Conspiracy, Prophets, Secret Organizations, Murder, Symbology.