From publisher blurb:
Sixty-One Custom Ancestries & Cultures To Replace Race in 5e!
Based on Ancestry & Culture: An Alternative to Race in 5e, this title contains sixty-one new character ancestries and cultures, each of which can be used in place of character Race. This document includes standards like dwarf, elf, and halfling, as well as anthropomorphic animal ancestries, monstrous ancestries, and some that are truly original.
Standard fantasy ancestries, such as elf, dwarf, gnome, and halfling, include mutliple cultures for a wide variety of characters, such as: deep dwarf, rock dwarf, and sea dwarf; aquatic elf, deep elf, and forest elf; dark gnome and wood gnome; and sturdy halfling and urban halfling. Even more standard fantasy cultures, such as dragonborn, tiefling, and more, can be found in the core Ancestry & Culture rules.
The monstrous ancestries and cultures include awakened undead, azer, bugbear, construct, dhampir, dryad, giant kin, gnoll, goblin, hag folk, kobold, lizard folk, medusan, merfolk, mimic folk, minotaur, rakshasan, satryr, shapehsifter, and troll folk.
The anthropomorphic animal ancestries and cultures include bat folk, bear folk, cat folk, dog folk, fox folk, hippo folk, insect folk, kangra, octofolk, oxenfolk, raptor folk, rat folk, snake folk, spider kin, turtle folk, werecat, and wolf folk.
And thare are some truly original ancestries and cultures, including blood sprite, couatl folk, the crystar, the dullahan, entropian, grimalkin, hiveling, homunculus folk, ink hexen, leòmainn, lycanthrope descendant, nictator, noumenon, paragons, qīvux, quasi-phorcysite, re-forged, and more.
The choices are dizzying! Every new ancestry and culture comes with original features and traits to make your game more interesting and fun.