From publisher blurb:
This gorgeous, full-color, 91 page campaign book takes you to the hidden Continent of Arabor where you will discover an entirely new realm of creatures, kindreds, and cultures you can use with Tunnels & Trolls. This continent-sized setting was created by John Briquelet who has been developing and running adventures in Arabor since the mid 1980s. A true labor of love and a great sourcebook for running campaigns in a whole new place that was built for T&T from the very beginning.
What it's about: Arabor was created by 12 god-wizards as a sanctuary from the Trollworld Wizard Wars, The realm harbors a wide variety of cultures most of whom are followers of at least one of the immortal god-wizards, who even after all this time still influence and control the destinies of their peoples. Its a place of mystery and intrique; a whole new realm to explore and adventure in that will remind you of Trollworld, but has had thousands of years to develop its own cultures, magics and monsters.
Travel to Doomwood, Kor's boneyard, the Kingdoms of Akoto, Danatha, Kyphan and many other lands and places in Arabor. Decide where you want to start your adventures or just admire what might well be one of most lavish books ever created for Tunnels & Trolls.
This 91 page book includes over 65 full-color illustrations, 2 detailed color maps, house rules, and Arabor kindred character roll-up instructions. Plus descriptions of the 12 god-wizards, 16 unique creatures, a timeline of events on Arabor, 12 unique kingdoms and much more. Once you've seen Arabor, you'll inspired to create adventures you can run using this new land of mystery and magic!