From publisher blurb:
Ninety years after the first Magic Madness we have reached the 9th one: Magic Madness 9!
30 spells to pass the time for another 90 years.
Drunk Curse, one learns what having to have a drink all the time does to you.
Metal Bar Line, create a line of bars that move and block you from getting through them. Think that space is big enough to get through, think again!
Drill, take your sharp thing and stick it in the monster. Drill will let you leave it to drill into it for many a round. Oil it will most likely not find. Monster blood is what it's drilling for.
Monster's Scroll, a dead monster is a good way to make your scroll better against it... ?!?
Relationships, at last you can figure out how a chicken is related to an egg. Or a rock to the big monster. Or... any 2 things.
Rainbow Spell Path, what's at the end of the rainbow isn't the question. It's what's on the rainbow. And what's on the rainbow can have spells cast on it. Isn't that better than a pot of gold?
Find Lost Treasure, lose something special then it will help you reclaim it. It will show you the way, show you who has it. Little thief, won't get away with the special thing.
Have to see what the other spells do. Flip through it and add them to your spell book. More special spells for a special caster.
And a flying turtle!