The Bones of KalKratha consists of an exciting adventure broken up into four chapters, that weave the players into the story of the Kenku Reformation. It is designed for the fifth edition of the world’s largest roleplaying game.
Key to the story is the re-working of the Kenku, who are restored to their original form. Kenku Druids and specific magical items and weapons become part of the narrative and the players have a chance to discover the mystery behind the Kenku rebirth.
A portal has opened and through it a flock of Kenku have come, but they have changed. Somehow the portal has restored the cursed Kenku to their original form. Returned to them are their voices and creativity and some even have their wings. Six months on though and their presence has shifted the balance in the city. Rumor has it that the Kenku are multiplying and have formed the Order of KalKratha. The Mayor has called the adventurers to the city chambers to discuss their role as potential mediators with this new and powerful group that are supposedly led by a female Kenku Druid.
The Bones of KalKratha is an adventure for levels 1-10, although the primary descriptions are aimed at levels 1-4. Throughout the adventure the up-scaling will be apparent in the text, accommodating options for higher levels. It is to be published in a PDF format, two main files; the Adventure Pack with Maps and A Guide to the Reformed Kenku.
Each session is designed to last between 3 and 5 hours with potentially twenty hours play. Of course depending on the play style this could be longer. The Guide to the Reformed Kenku can also be incorporated into other adventures as a supplement.