The d66 Table is a random generation table, crewed by two brave six-sided die and ready to serve the Motherland! Using these tables, much stress can be avoided by tank crews, as these clever systems, designed by top Soviet Roleplaying Engineers beyond the Ural Mountains, allow the automation of previously difficult choices which could paralyze a man with indecision!
The Operation of the d66 Table is simple, and will pose no great challenge to the clever Soviet crewman. To employ a d66 Table, simply select the relevant table using the Table of Contents, and acquire two six-sided die of different colours. Designate one die the “10s” and the other the “1s”, and roll them both on a hard surface. Then, compare the results of the dice to the charts to get your results!
d66 Tables can be employed in any situation and any weather. In the unlikely event of dice shortages, one can roll the same die twice to get each number. Under no circumstances should you attempt to roll on a d66 chart using a die with fewer or greater than six sides. This could cause irreversible damage to the charts, and put your life, and the lives of your comrades, in jeopardy!
This book contains generation charts for missions, vehicles, crew members, features, complications, and obstacles. However, they are no substitute for the revolutionary imagination of the Soviet fighting citizen. These tables are to be used only in creative emergencies to avoid becoming complacent. Commissars have been ordered to monitor citizen-soldiers for signs of d66 Table abuse.
Under no circumstances can you allow these charts to fall into the hands of the Fascist. If you are threatened with capture or your position is to be overrun, these charts are to be immediately destroyed with any means available.