From publisher blurb:
Regardless of how many game sessions you have under your belt, you can always use another non-player character to toss into encounters and continue adding layers of depth to your campaign. Continuing background characters can make a game world feel more alive to the players, and as all of us already know, using one city as a base of operations for the party can lead to a need for more and more NPCs.
As a systemless work, I’ve not offered game statistics for the twelve NPCs that are detailed on the following pages. That shouldn’t be an issue in many situations in which these characters would make an appearance; city fights are far less common than dungeon battles, yes? If you do find that you need stats for any of these characters, I leave it to you to generate the statistics that best fit your chosen game.
Exactly what is included with each character? Enough information to place them within a city of your campaign world and make them a part of the environment. Where appropriate, the characters also include information on city locations where they are most often encountered.
Additionally, each character also includes enough information for the GM to construct an encounter around the NPC. These encounter ideas are only concepts, with the rough hooks a GM will need to get the ball rolling and to spark their own creativity. As always, make this work your own and change anything that you feel is wrong.