From publisher blurb:
In many dungeons, the adventurers must deal with wicked, deadly death traps that may be triggered by almost any action. Trapped walls. Trapped doors. Trapped floors. Trapped objects. Anything in the dungeon may be trapped, which forces the GM to describe similar traps in new and entertaining ways. Coming up with a new way to describe the same thing can become tiring, and that’s why A Dozen Descriptive Traps exists.
As a part of the Kickstarter campaign that led to the creation of this PDF, project backers suggested that I produce a collection of traps. While the mechanical thought behind traps isn’t one of my strengths, I did realize that it could be useful to create tables of descriptive text that GMs may use to describe different traps during the game session. I hope that you find the pages that follow useful in your game.