From the publishers blurb:
In The Lie of Destiny, an adventure for the Modulus system, your players get to kick in the door on some cultists and piece together the clues for a chance to save the Great Library from being burned! Pursue the fleeing cultists down back alleys and capture them before they make their escape to the Howling Sea aboard a stolen ship!
This adventure drops your players in the thick of an important quest as agents for the Crown. While the enemies are weak, they are numerous and have paranoia on their side. Your players will have to be decisive, clever, and good at working together to achieve complete victory in this scenario.
The Lie of Destiny is designed for use with Modulus, but can be easily adapted for any fantasy or age-of-sail game. If you wish to place this adventure more thoroughly in the larger context of the Silver Imperium Modulus Setting from the Modulus Core Book, additional adventure ideas and adaptation possibilities are included at the end.
This book contains:
- 4 pages of adventure
- 4 pages of maps
- 3 pages of material to help adapt this adventure into a larger campaign or setting