Characters will often encounter pieces of paper when searching places, or even corpses. Often, these may be important, but important writings shouldn't be the only ones they find. There will be other jottings that people will have written or received. Here are 100 simple notes and letters, threats, orders and warnings, signs of wrongdoing, proof of conspiracies or the ravings of madmen that can be used to disguise what's truly important and to make a setting come to life. Some are quite short and others are longer. These notes are tied to the Urth setting, and could be found in or about a particular location.
Although none are intended to have any meaning beyond being a distraction that appears important, the Guide can, of course, decide whether any of these do have any meaning. These could be used as adventure hooks, or as ways of getting characters to visit certain locations.
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Kibu the Red is coming!
Krakor, Tell that Mutt Town rat their debts need paying today. Make it absolutely clear that refusal is not an option and bad things will accompany any attempt to weasel out. Take a few leg breakers with you to reinforce the message. I expect a successful payment. Q.
Lot of strangers coming through the north gate recently. I mentioned it to my sergeant, but he didn't seem that bothered. I still find it curious. Maybe I'll follow one of them when I get off my shift.
Make sure this room is spotless. Murra is holding an important meeting here tomorrow. Jake.
Meet me at Granny Sue's at nightfall. Much to discuss. Boris.
Two pages are the front and rear covers, two pahes the Open Game License and one page is legal and ads.