Mountains can be dangerous places in and of themselves, being home to such as mud- and rockslides, avalanches, high winds, freezing conditions and potential falls. This supplement has 100 different encounters that can be used to add extra detail to a mountain journey or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous and some are simply odd.
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Cutting into the side of the mountain is a deep, steep-sided valley. The vegetation in the valley is all twisted and sickly, apparently dying, and the smell of rot rises from it, as all the animal and birdlife in the valley has died. Curiously, none of the corpses are attracting insects. (The valley has been poisoned, but the Characters will be safe unless they consume the water, vegetation or dead creatures. Treat the effects as being a combination of both Animalbane and Folkbane, as it will affect both Animals and Humanoids.)
Dangling from the face of a cliff are several corpses. The corpses are linked together by a rope and appear to have been climbing the cliff face before something killed them.
Dense trees hide a sudden drop-off from view. The trees suddenly disappear, revealing the top of a steep cliff. Travellers who are going through the trees too fast may not have enough time to stop (Characters travelling faster than a walking pace must make an (Easy +20%) Coordination Test to stop in time; those who fail must make a (Standard +/-0%) Acrobatics Test to grab onto a root or outcropping to avoid falling off the cliff).
Dying trees cover the mountain’s slope here. Each tree has had the bark stripped off the trunk to a height about 6' above the ground (a (Trivial +30%) Folklore Test or a (Trivial +30%) Survival Test to determine that the damage is animal in origin).
Far above, what appears to be a stone balcony protrudes from the side of a cliff.
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