Books filled with pregenerated monsters are a staple of tabletop roleplaying. Not just for fantasy, either. Modern horror needs its share of terrifying creatures. Science fiction needs aliens and extradimensional beings. Even superheroes get their share of strange mutations and scientific experiments gone awry. Endless volumes have been written on how to generate statistics for the system of your choice and generate new and original creatures.
Building Monsters takes a different approach. In this book, we’ll look at monsters as full-fledged characters. We’ll show you how to develop back stories, and motivations for their actions. By doing this, you’ll have more than something the player characters can kill in order to gain experience and claim treasure. You’ll have an interesting antagonist with closer ties to your worldbuilding, the events of the adventure, and the themes and topics of your campaign.