This supplement has 100 different encounters that characters could have when travelling though plains, savannahs and grasslands, those places where there is not much but flat ground, to make the journeys more interesting. These can be used to add detail and colour to a journey through a generally boring region or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous and some are simply odd.
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Here are some sample results:
A wagon stands by the side of the road with a broken wheel. The driver is currently repairing the wheel whilst their horse crops the grass. They will appreciate any help, though only have some fresh fruit from the wagon to pay with.
A well-kept house surrounded by a small garden that is enclosed in a fence sits in the middle of the plain. There is no path to the house, nor any nearby settlements. The house, if entered, is in perfect shape, but appears totally unoccupied. It contains food for several days.
A wooden fence has been erected in a square, measuring 30' on each side. The fence lacks a gate and the area inside the fence appears identical to the area outside it.
A wooden palisade stands on a small berm of earth with a ditch in front of it. This appears to be a small fort, but the gate is smashed and the palisade has been breached in several places. Inside, the buildings are falling to ruin and a few old bones can be found.
An arrow laid out in stones points off the path into the distance.
One page is the front cover, one page the front matter and two thirds of a page is ads.
The supplement is also available in a Pathfinder compatible version. You do not need both versions.