Codex Martialis (2008)

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RPG Item: Codex Martialis
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Publisher: Codex Integrum LLC
Year: 2008
Electronic (PDF, DOC, eBook, HTML, etc.)
40 pages
Size: Letter
English
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Codex Martialis Legacy Edition

Publisher's blurb:

The Codex Martialis is a sourcebook of new combat options for your 3.5 OGL game, based on martial-arts manuals from the Renaissance era. This is not another complex damage system or a spreadsheet of tables and formulae, but a fast-paced, cinematic system based directly on the real martial arts of Europe and Asia.

Emphasizing action, combat maneuvers and the deadly interplay of attack and defense with a minimum of complexity, the Codex is designed to make combat fluid, dynamic and intuitive, in order to bring a greater level of immersion and excitement by adding new tactical options to your gaming session.

The dynamic approach to combat in the Codex introduces a range of optional innovations from a new way to roll attack and defense dice to special Martial Feats that open up unique historically based combat techniques to your character. New optional weapon stats make the choice of fighting kit relevant to the individual fighting style and personal strategy of each character rather than a mere cosmetic adornment. Do you pick a staff for its defensive qualities and reach, a dagger for its close range lethality, or a longsword for its versatility in attack and defense?
The choice is yours, the possibilities are actually endless. With this system, your fighter character needn’t be just another 'tank' like any other, nor does every Wizard need to cower in the background once their spells run out.

Special new Martial Feats allow you to integrate the unique qualities of each weapon into a personal fighting style which is based on actual martial techniques which balance against each other the way they did in real life. The Martial Feats open up skills which allow higher level characters more advanced combat options without artificially limiting those of lower level players to use any strategy or innovation common sense would allow.

By tapping into the real-life fighting strategies written down by the ancients when people still lived by the sword, the Codex allows you to bring new life (and death) to the combat in your game, based around situational tactics and an interplay of maneuvers rather than overly complex damage models or requiring magic to make a fight interesting.

Written by martial arts practitioners with real-life fighting experience and based on five hundred year old combat manuals penned by the true Masters of the ancient martial arts such as Sigmund Ringeck, Joachim Meyer, Jud Lew, Miyamoto Musashi, Fiore Dei Liberi, and Achille Marozzo, the Codex Martialis is a window from your game into the lethal reality of combat in the ancient world.

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