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Information
RPG
Genre
Series
Series Code
 
Category
Mechanic Show More »
Designer
Artist
Production Staff
Publisher
Year Published
1979
Primary Name
Dungeon Masters Guide (AD&D 1e)
Alternate Names
DMG
Dungeon Master's Guide
Guide du Maitre
Handbuch für Spielleiter
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ObjectID: 43360
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Nick: 
Premium reprint PDF
Publisher: Wizards of the Coast
Year: 2015
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: 620-A0239000-001-EN
ISBN-13: 978-0786962419
242 pages
Size: Letter
English
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Nick: 
Premium reprint
Publisher: Wizards of the Coast
Year: 2012
Hard Cover
Product Code: 620-A0239000-001-EN
ISBN-13: 978-0786962419
240 pages
Size: Letter
2.00 pounds
English
View
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Link Image
Nick: 
Miniature reprint
Publisher: Twenty-First Century Games
Year: 2000
Soft Cover
240 pages
Size: 3.20 x 4.10 inches
English
View
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Link Image
Nick: 
Eleventh Printing
Publisher: TSR
Year: 1988
Hard Cover
Product Code: 2011
ISBN-10: 0880380519
240 pages
Size: Letter
2.00 pounds
English
View
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Link Image
Nick: 
Twelfth Printing
Publisher: TSR
Year: 1988
Hard Cover
Product Code: 2011XXX7301
ISBN-10: 0880380519
240 pages
Size: Letter
2.00 pounds
English
View
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Nick: 
French edition
Publisher: 
Year: 1987
Hard Cover
240 pages
Size: Letter
French
View
Corrections
Link Image
Nick: 
Ninth printing
Publisher: TSR
Year: 1987
Hard Cover
Product Code: 2011
ISBN-10: 0935696024
240 pages
Size: Letter
2.00 pounds
English
View
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Link Image
Nick: 
Eighth printing
Publisher: TSR
Year: 1983
Hard Cover
Product Code: 2011
ISBN-10: 0935696024
240 pages
Size: Letter
English
View
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Link Image
Nick: 
Handbuch für Spielleiter
Publisher: 
Year: 1983
Hard Cover
Product Code: 8236/0
ISBN-10: 3890840531
288 pages
Size: Letter
German
View
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Link Image
Nick: 
Seventh printing
Publisher: TSR
Year: 1981
Hard Cover
Product Code: 2011
ISBN-10: 0935696024
240 pages
Size: Letter
English
View
Corrections
Link Image
Description Edit | History

"Essential reference information for gamemastering Advanced D&D"

From the back cover:
"Dungeon masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the DUNGEON MASTERS GUIDE.
Herein you will find:

  • Combat matrices
  • Encounter tables
  • Monster attacks alphabetically listed
  • Treasure and magic tables and descriptions
  • Gem values by type
  • Random wilderness terrain generation
  • Random dungeon generation
  • Suggestions on gamemastering

...and a whole lot more. It is an absolute must for every dungeon master!"

More Information Edit | History

Fourteen printings of this book have been documented at www.acaeum.com, but not all of them are true separate print runs. TSR had a lot of problems meeting demand for the DMG when it first came out, and there were severe mishaps on the second and third printings. TSR would use whatever parts they had on hand to get the books out, and if the goldenrod flyleaves ran out, oh well, white ones had to be used. This led to variations within a print run. The only firm dates on the printing are for the 1st in August 1979 and the 5th in December 1979.

1st: 232 pages. "ADVANCED D&D TM" too big for its space, so the last 'D' in "ADVANCED" runs off the top
2nd: 232 pages. Originally misprinted with Monster Manual pages, this book was largely recalled, the pages replaced, and the replacements shipped back out.
3rd: 232 pages. About half of this printing's covers were scored by a broken boxing machine leaving the books in unsalable condition. Some of these made it out. Most of these had their covers replaced and were then released. At one point white flyleaves appear.
4th: 232 pages. ISBN now appears. Flyleaves back to goldenrod.
5th: 240 pages. Revised Edition. Both goldenrod and white flyleaves.

And that's just 1979.

1980 and later
6th: 240 pages. Last two pages are no longer a survey (replaced by charts from throughout the book). White flyleaves only from here on out.
7th: 240 pages, face logo.
8th and later: New cover art. Eventually the printing info shows up on the title page around the 10th printing.

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Pg. 79
...Et pour Quelques Moutards de Plus

An adventure for AD&D suited for 4 to 6 PCs of level 9-11 with mostly Good alignment.

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Pg. 32
AD&D Rule Changes/Clarifications

Variant rules.

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Pg. 35
AD&D Updates

New combat results table, saving throw matrix, and a revised XP award table for the AD&D game. (This article

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Pg. 8
Advanced Dungeons and Dragons Combat Tables

Excerpted combat tables from the Dungeon Masters\' Guide (referred to as the Referee\'s Guide here), in advance of

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Pg. 13
Base hard du bis art: Résistance à l'alcool

Alcohol resistance.

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Pg. 23
Black Rose

An AD&D Mini-Scenario for 5-6 players. Re-printed in Imagine Special Edition 1 (1984).

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Pg. 40
Blood Loss

The effects of blood loss in Fantasy Role-Playing games.

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Pg. 21
A Box for the Margrave

An AD&D Mini-Module for 4-7 characters. Levels 1-2.

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Pg. 4
Breezy Town

Assassins guild gang war? For level 12

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Pg. 1
By the Dock of the Bay

Tug services in Raven's Bluff harbor

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