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Nick: 
Premium Reprint PDF
Publisher: Wizards of the Coast
Year: 2015
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: 620-A0239000-001-EN
ISBN-13: 978-0786962419
242 pages
Size: Letter
English
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Nick: 
Premium Reprint
Publisher: Wizards of the Coast
Year: 2012
Hard Cover
Product Code: 620-A0239000-001-EN
ISBN-13: 978-0786962419
240 pages
Size: Letter
2.00 pounds
English
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Nick: 
Miniature Reprint
Publisher: Twenty-First Century Games
Year: 2000
Soft Cover
240 pages
Size: 3.20 x 4.10 inches
English
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Nick: 
Fourteenth Printing
Publisher: TSR
Year: 1990
Hard Cover
Product Code: 2011
ISBN-10: 4636302011
240 pages
Size: Letter
2.00 pounds
English
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Nick: 
Thirteenth Printing
Publisher: TSR
Year: 1989
Hard Cover
Product Code: 2011XXX7301
ISBN-10: 4636302011
240 pages
Size: Letter
2.00 pounds
English
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Nick: 
Eleventh Printing
Publisher: TSR
Year: 1988
Hard Cover
Product Code: 2011
ISBN-10: 0880380519
240 pages
Size: Letter
2.00 pounds
English
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Nick: 
Twelfth Printing
Publisher: TSR
Year: 1988
Hard Cover
Product Code: 2011XXX7301
ISBN-10: 0880380519
240 pages
Size: Letter
2.00 pounds
English
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Nick: 
French Edition
Publisher: 
Year: 1987
Hard Cover
240 pages
Size: Letter
French
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Nick: 
Ninth Printing
Publisher: TSR
Year: 1987
Hard Cover
Product Code: 2011
ISBN-10: 0935696024
240 pages
Size: Letter
2.00 pounds
English
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Nick: 
Tenth Printing
Publisher: TSR
Year: 1987
Hard Cover
Product Code: 2001
ISBN-10: 4636302011
240 pages
Size: Letter
2.00 pounds
English
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Description Edit | History

"Essential reference information for gamemastering Advanced D&D"

From the back cover:
"Dungeon masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the DUNGEON MASTERS GUIDE.
Herein you will find:

  • Combat matrices
  • Encounter tables
  • Monster attacks alphabetically listed
  • Treasure and magic tables and descriptions
  • Gem values by type
  • Random wilderness terrain generation
  • Random dungeon generation
  • Suggestions on gamemastering

...and a whole lot more. It is an absolute must for every dungeon master!"

More Information Edit | History

User summary:

The Dungeon Master's Guide has enjoyed numerous printings. The earlier printings are difficult to identify and interested parties should definitely consult expert resources when purchasing or investigating specific, early printings (even the experts do not always agree on the details). Again, there is no simple or easy way to unambiguously determine an early printing except through careful scrutiny and reference to an expert source. Even the term "printing" is ambiguous, as in some cases it is known not to coincide with the physical act of printing batches of books (the term Printing is retained by collectors because the product itself uses it).

The 1st - 7th Printings feature the "old" cover of three adventurers fighting an efreet.

The 1st, 2nd (Alpha and Beta), and 3rd (Alpha, Beta, Gamma) Printings have 232 numbered pages, a wizard TSR logo, and yellow-orange endpapers. Some 2nd Printing copies erroneously were bound with portions of the Monster Manual; some 3rd Printing copies have broken covers due to a boxing error).

1st Printing - August 1979
2nd Printing - August 1979
3rd Printing - About September - November 1979

The 4th Printing has 232 numbered pages, a wizard TSR logo, and white endpapers; it also includes an ISBN.

4th Printing - About September - December 1979

The 5th Printing has 232 numbered pages, a wizard TSR logo, and yellow-orange endpapers

5th Printing - About September - December 1979

The 6th Printing incorporates revisions (described in Dragon (Issue 35 - Mar 1980)); the title page notes "Revised Edition - December 1979" (this inscription remains throughout at least the 8th printing); it has 238 numbered pages, a wizard TSR logo, and yellow-orange endpapers - however, later copies from the sixth printing have white endpapers and 236 numbered pages.

6th Printing (Alpha, Beta, Gamma) - December 1979 - 1980

The 7th Printing has 238 numbered pages, a face TSR logo, and white endpapers.

7th Printing - 1981

The 8th and later Printings have an orange spine and revised cover art of a wizard opening double doors (though the back cover blurb continues to refer to the old artwork throughout the lifetime of the product).

8th Printing - 1983

Beginning in 1985 (apparently with the 9th or 10th Printing, though this needs further scrutiny) the copyright pages show the Printing information. By this point, Printings had stabilized into large volumes and fairly predictable patterns.

9th Printing - August 1987
10th Printing - 1987
11th Printing - April 1988
12th Printing - November 1988
13th Printing - July 1989
14th Printing - July 1990

Subsequently, "premium" reprints of the book have been made available though they are all clearly marked at such.

Exhaustive information, including a diagnostic flowchart, can be found at https://www.acaeum.com/ddindexes/setpages/dmg.html

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Pg. 79
...Et pour Quelques Moutards de Plus

An adventure for AD&D suited for 4 to 6 PCs of level 9-11 with mostly Good alignment.

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Pg. 4
AD&D - The Next Dimension: Campaign armies
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Pg. 32
AD&D Rule Changes/Clarifications

Variant rules.

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Pg. 35
AD&D Updates

New combat results table, saving throw matrix, and a revised XP award table for the AD&D game. (This article

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Pg. 8
Advanced Dungeons and Dragons Combat Tables

Excerpted combat tables from the Dungeon Masters\' Guide (referred to as the Referee\'s Guide here), in advance of

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Pg. 33
La Base du Pilier

An adventure AD&D (level 4-6) or Das Schwarze Auge (experimented).

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Pg. 13
Base hard du bis art: Résistance à l'alcool

Alcohol resistance.

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Pg. 35
The Biblyon Free Press

Comments on A&E #502; Villains & Vigilantes 3.0; Carpe Librum (Reviews of: Kim by Rudyard Kipling, The

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Pg. 23
Black Rose

An AD&D Mini-Scenario for 5-6 players. Re-printed in Imagine Special Edition 1 (1984).

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Pg. 4
The Black Tower: Part 1 Beasron Keep

A Rolemaster/AD&D Adventure in two episodes. Episode 1: Beasron\'s Keep
for 5-8 players, levels 1-4

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