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Information
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Publisher
Year Published
2008
Primary Name
Dungeon Master's Guide (D&D 4e)
Alternate Names
DM Guide
DMG
Dungeon Master Guide
Dungeon Masters Guide
Guida del Dungeon Master
Spielleiterhandbuch
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ObjectID: 43370
Versions
Pg. 1
Nick: 
2017 WotC POD Version
Publisher: Wizards of the Coast
Year: 2017
Soft Cover
225 pages
Size: Letter
English
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Nick: 
PDF version
Publisher: Wizards of the Coast
Year: 2015
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: 217507200
ISBN-13: 978-0786948802
226 pages
Size: Letter
English
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Deluxe Edition
Publisher: Wizards of the Coast
Year: 2008
Hard Cover
Product Code: 219577200
ISBN-10: 0786950447
ISBN-13: 978-0786950447
224 pages
Size: 8.60 x 11.20 inches
2.20 pounds
English
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Nick: 
Guia del Dungeon Master (D&D 4e) Spanish Edition
Publisher: Devir
Year: 2008
Hard Cover
ISBN-13: 978-8496934351
223 pages
Size: Letter
Spanish
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Nick: 
Guida del Dungeon Master
Publisher: Twenty Five Edition
Year: 2008
Hard Cover
ISBN-10: 888288208X
ISBN-13: 9788882882082
221 pages
Size: Letter
Italian
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Nick: 
Hard Cover
Publisher: Wizards of the Coast
Year: 2008
Hard Cover
Product Code: 217507200
ISBN-10: 0786948809
ISBN-13: 978-0786948802
224 pages
Size: Letter
2.00 pounds
English
View
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Podręcznik mistrza podziemi
Publisher: ISA
Year: 2008
Hard Cover
ISBN-13: 978-8374182300
224 pages
Size: Letter
Polish
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Spielleiterhandbuch
Publisher: Feder & Schwert
Year: 2008
Hard Cover
ISBN-10: 3867620350
ISBN-13: 978-3867620352
264 pages
Size: 8.40 x 11.10 inches
German
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Description Edit | History

From the back cover:

GREAT HEROES NEED GREAT ADVENTURES

The world has fallen into darkness, but great rewards await those brave adventurers willing to face the terrible dangers ahead. This core rulebook for the Dungeons & Dragons® Roleplaying Game holds everything a Dungeon Master needs to create memorable adventures and grand campaigns to challenge bold adventurers.

The Dungeon Master's Guide® features the 4th Edition game rules and guidelines for creating and running encounters, adventures, and campaigns. It offers a wealth of advice to new and experienced Dungeon Masters, and includes essential game rules for awarding experience, distributing treasure, creating nonplayer characters, and adding mighty artifacts to the game.


Publisher blurb:

The second of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game.

The Dungeon Master’s Guide gives the Dungeon Master helpful tools to build exciting encounters, adventures, and campaigns for the 4th Edition Dungeons & Dragons Roleplaying Game, as well as advice for running great game sessions, ready-to-use traps and non-player characters, and more. In addition, it presents a fully detailed town that can serve as a starting point for any D&D game.

More Information Edit | History

From Credits Page - not linked above:

Building on the Design of Previous Editions by E. Gary Gygax, Dave Arneson (1st Edition and earlier); David "Zeb" Cook (2nd Edition); Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison (3rd Edition)

Dedicated to the memory of E. Gary Gygax

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0 DnD4e Combat Manager files for Kobold Hall
You will need a copy of the 4th edition Dungeon Master's Guide and the DnD4e Combat Manager (included) to make use of these encounter files. The Kobold Hall mini-adventure can be found on page 210 of the DMG. About DnD4e Combat manager: A comprehensive 4e combat management tool. Track initiative, ongoing effects, healing surges, hit points, temp hit points, marks, ongoing damage, and more. http://dragonpro.com/ If you're new to DnD4e Combat Manager here's a video tutorial to get you started. http://www.youtube.com/watch?v=tq0JKXiTwUg I have changed all the monsters to do 25% more damage and have 25% less hp. This does make the encounters a little more random, but I feel that faster encounters are worth it. I think 4E's greatest weakness is overly long combat encounters.
English
2013-06-11
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D&D 4th edition Review

A review of Dungeons & Dragons (4th Edition), including its history and a detailed look at the core

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Review: 4th Edition Dungeons and Dragons

The good and the bad in a mammoth review of all three core rulebooks.

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