Rolemaster Companion V continues the tradition of previous RMCs by adding game-enhancing optional rules for both the Rolemaster player and Gamemaster. Something for every campaign can be found in this one volume. Rolemaster Companion V includes:
Three all-new and unique professions: the Wizard, an unequalled manipulator of the very laws and fundamentals of magic itself; the Maleficant, the prince of terror and the definitive voodoo priest; and the Forcemage, the master of gravity, mag- netism and unbridled force.
New character creation options, skills, spell research rules, combat and spell casting options, creatures, treasures, equipment, and rules for determining various materials' intergrity.
Over 1,000 new spells, including spells for wish magic, time travel, the earthblood, and new base lists for professions such as Alchemists and Druids.
New attack tables for Spell Law and Arms Law.
New critical strike tables for starvation, neurological, disintegration and pure Essence-based attacks.
User summary: "Rolemaster Companion V was a book put out by Iron Crown Enterprises to supplement the core roles of their fantasy role-playing system Rolemaster. This book includes new character classes, aditional combat rules, spell research information, new character skills, new adventure equipment, new spell lists, new treasures, and new combat charts. The new character classes include the forcemage, the maleficant, and the wizard. The new attack charts include lightning ball, time ball, time bolt, dart, and the brawling/untrained attack table. The new critical attack charts include disintegration, essence, neuro, shrapnel, starvation/dehydration, stun, vibration."
Note: Material presented in this book was gathered from Grey Worlds, a magazine for the role-playing games of Iron Crown Enterprises.