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Pg. 1
Saddle Stapled (modules/pamphlets)
Publisher: Iron Crown Enterprises (ICE)
Year: 1984
Saddle Stapled (modules/pamphlets)
Product Code: 8000
ISBN-10: 0915795183
104 pages
Size: Letter
0.70 pounds
Link Image
Description Edit | History

Middle-Earth Role Playing also is known as MERP is a role-playing system that was published by Iron Crown Enterprises between 1984 and 1999 when the company was under license from Tolkien Enterprises to publish such material.

The game was a simplified version of their earlier fantasy role-playing system called Rolemaster. Unlike Rolemaster
the weapon and critical damage charts were greatly simplified, and there were only two spell realms instead of three.

This game system only had six character classes: warrior, scout, mage, animist, ranger, and bard. However, unlike Rolemaster this system provided 15 different types of human races: Beornings, Black Numenoreans, Corsairs, Dorwinrim, Dunedain, Dunlendings, Easterlings, Haradrim, Lossoth, Rohirrim, Rural-men, Urban-man, Variags, Woodmen, and Woses.

Everything needed to play the game was included in this one book including all spell lists, equipment lists, monster and animal charts, encounter charts, background information about Middle Earth including a list of languages, and even a sample adventure in the Trollshaws.

MERP and Rolemaster adventures were usually compatible to both systems.

More Information Edit | History
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Capsule Reviews

Bifrost Volume 1: Faerie, Encounters, Phase VII (Cheshire Games) [not in DB]; Supplements: Aslan Mercenary Ships

Pg. 38

A MERP adventure for character levels 1-10

Pg. 21
Controversy Corner

MERP... AD&D... MERP... AD&D... ?!

Pg. 10
Controvery Corner

Can you believe how awesome MERP is?

Pg. 6
I.C.E.'s Middle-earth Modules

Reviews of this role-playing system and buyer\'s guide to modules.

Pg. 5
Inter-Game System Creature Conversions

Lists various creatures from other sources and suggests existing replacements from AD&D sources. Listed are:

Pg. 8
The Legend of Troggha's Tower, an adventure near the Paths of the Dead.

The treasure in this tomb is really protected.

Pg. 10
A Look at Books

Reviews of books including Middle Earth Role Playing.

Pg. 12
The Making of a Character

First in a series, here covering character generation in the Middle Earth Role Playing game

Pg. 9
Mapping Arda

At first glance, this article may appear to be just another futile attempt at cracking the many problems inherent

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