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Information
RPG
Genre
Series Code
 
Category
Mechanic Show More »
Designer
Artist
Production Staff
Publisher
Year Published
1995
Primary Name
GURPS Basic Set (Third Edition - Revised)
Alternate Names
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ObjectID: 43918
Versions
Pg. 1
Nick: 
Eighth printing
Publisher: Steve Jackson Games
Year: 2018
Soft Cover
ISBN-13: 978-1556348266
272 pages
Size: Letter
English
View
Corrections
Link Image
Nick: 
PDF version
Publisher: Steve Jackson Games
Year: 2008
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: 30-6031
ISBN-10: 1556343574
ISBN-13: 978-1556343575
276 pages
Size: Letter
English
View
Corrections
Link Image
Nick: 
Hardcover (fifth printing)
Publisher: Steve Jackson Games
Year: 2002
Hard Cover
Product Code: 6031
ISBN-10: 1556343574
272 pages
Size: Letter
2.16 pounds
English
View
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Link Image
Nick: 
Hardcover (fourth printing)
Publisher: Steve Jackson Games
Year: 1999
Hard Cover
Product Code: 6031
ISBN-10: 1556343574
272 pages
Size: Letter
English
View
Corrections
Link Image
Nick: 
German second printing
Publisher: 
Year: 1998
Hard Cover
ISBN-10: 3930635441
320 pages
Size: A4
German
View
Corrections
Link Image
Nick: 
Second printing
Publisher: Steve Jackson Games
Year: 1996
Soft Cover
Product Code: 6022
ISBN-10: 155634127X
256 pages
Size: Letter
English
View
Corrections
Link Image
Nick: 
First printing
Publisher: Steve Jackson Games
Year: 1995
Soft Cover
Product Code: 6022
ISBN-10: 1-55634-127-X
272 pages
Size: Letter
English
View
Corrections
Link Image
Nick: 
GURPS Libro Básico (Tercera Versión - Revisada)
Publisher: 
Year: 1995
Soft Cover
Product Code: LF00101
ISBN-10: 8488966040
349 pages
Size: A4
Spanish
View
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Link Image
Nick: 
German first printing
Publisher: 
Year: 1994
Soft Cover
Product Code: 6022G
ISBN-10: 393063500X
312 pages
Size: A4
German
View
Corrections
Link Image
Description Edit | History

From the back of the book:

There are no limits!

GURPS, the Generic Universal Roleplaying System, is THE most flexible roleplaying system ever created. With just this Basic Set, you can adventure in any world you can imagine. Rules are included for all types of weapons from clubs to lasers ... for wizards and magic, with more than 100 spells ... for psionic powers.

No more switching game systems whenever you want to change campaigns! GURPS lets you learn one set of clear, comprehensive rules to cover any background.

And the GURPS system is fully support. Over 80 different worldbooks, sourcebooks and adventures are available for all kinds of campaigns.

GURPS makes the Game Master's job easy and fun. All rules are carefully organized, indexed and cross-referenced. Charts and tables are clear and legible. There's even a "Quick Start" section, with a solo adventure, to help you introduce new players to the system.

And the rules let you choose the level of complexity that you want.

GURPS is user-friendly for players, too. The character rules are detailed and flexible.

There are no "classes" or "levels". Instead, you can create exactly the character you want to play ... your favorite fictional hero, or your own original invention.

Choose from dozens or Advantages and Disadvantages, and over 130 Skills. Customize your character with some personal Quirks, and you're ready to play.

This revised edition adds an 18-page appendix of new material - over 50 additional Advantages and Disadvantages and Skills to give you even more options for creating unique, exciting characters.

GURPS is the roleplaying game that everyone can enjoy. You can create the game world that's perfect for you. See for yourself...

More Information Edit | History

Revised added 18 pages of advantages, disadvantages, skills, and few other things that had been found to be needed for most settings. Dropping them into Revised allowed them to gain room in all the other books by not repeating them there all the time. These 18 pages were created by dropping a GM adventure, "Caravan to Ein Arras" that had been included with the rules since the first edition of Basic Set.

However, to keep all the page number references in other books the same, the new material was not dropped into its normal sections, but put in an 'Appendix' in the back, in the very same pages the adventure had used before.

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Pg. 0
Action Movie Advantages for GURPS

Some additional advantages to give your charactes some flare.

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Pg. 0
Artifacts for GURPS

Two new artifacts for your GURPS game: a raincoat and a bandana.

Edit
Pg. 0
Audra Daine

Introducing a new villainess, a tall and striking human female who views all other people as potential test

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Pg. 135
Bugbears & Ballyhoo #1

Introductory; Why A&E?; Current Games: (GURPS in Kingdom of Arduin); Other Projects (Indexing Arduin content

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Pg. 11
Converting The Fantasy Trip Characters to GURPS

Conversion methodology

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Pg. 24
Dinner at Brimstones

Everyone in town is going to eat at the new tavern. The food is amazing. Perhaps it's too good to be true.

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Pg. 2
Editorial

[I]t is with some pleasure that this edition of RPG Review is dedicated (although, not exclusively, as always) to

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Pg. 7
Entity Encounters

"Chip PCs" - recording a person's essence in the cyberpunk milieu, and then restoring it after

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Pg. 5
Entity Encounters

Cats and lizards - a symbiotic race-pair

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Pg. 0
Fighting With Your Hands Full

Introducing a few weapon-oriented maneuvers for GURPS that should be as cool for medieval sword-and-axe fighters

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