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Versions
Pg. 1
Nick: 
Sixth Printing
Publisher: Steve Jackson Games
Year: 2016
Hard Cover
ISBN-13: 978-1556347290
336 pages
Size: Letter
English
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Nick: 
Fifth printing
Publisher: Steve Jackson Games
Year: 2012
Hard Cover
Product Code: 01-0001
ISBN-13: 978-1556347290
336 pages
Size: Letter
3.30 pounds
English
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Nick: 
Fourth printing
Publisher: Steve Jackson Games
Year: 2010
Hard Cover
Product Code: 01-0001
ISBN-13: 978-1556347290
336 pages
Size: Letter
English
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Link Image
Nick: 
GURPS 4ª Edição Módulo Básico: Personagens (Brazilian Version)
Publisher: Devir
Year: 2010
Hard Cover
336 pages
Size: 8.07 x 10.03 inches
Portuguese
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Nick: 
PDF version
Publisher: Steve Jackson Games
Year: 2008
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: 31-0001
338 pages
Size: Letter
English
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Nick: 
Third printing
Publisher: Steve Jackson Games
Year: 2008
Hard Cover
Product Code: 01-0001
ISBN-13: 9781556347290
336 pages
Size: Letter
English
View
Corrections
Link Image
Nick: 
Second Printing
Publisher: Steve Jackson Games
Year: 2005
Hard Cover
Product Code: 01-0001
ISBN-10: 1556347294
336 pages
Size: Letter
English
View
Corrections
Link Image
Nick: 
First printing
Publisher: Steve Jackson Games
Year: 2004
Hard Cover
Product Code: 01-0001
ISBN-10: 1556347294
336 pages
Size: Letter
2.60 pounds
English
View
Corrections
Link Image
Description Edit | History

From the back of the book:

Anything You Want

Basic Set: Characters combines information from Basic Set, Third Edition and Compendium I, plus hundreds of new and updated rules! This book and Basic Set: Campaigns together replace Basic Set, Compendium I, and Compendium II, plus add new material.

GURPS is the most flexible roleplaying system ever created. With just this book, you can adventure in any world you can imagine. Use all types of weapons from clubs to lasers, magic and martial arts, psionics and superpowers.

Create exactly the character you want to play—your favorite fictional hero, or your own original invention. Choose from over 400 advantages and disadvantages, over 350 skills, spells, and techniques. Customize your character with individual perks and quirks, and you're ready to go.

No more switching game systems when you change campaigns! GURPS gives you one set of clear, comprehensive rules to cover any background. This new Fourth Edition is based on 16 years of gamer feedback from the Third Edition, and is faster and easier to play than ever before.

GURPS makes the Game Master's job easy and fun. All rules are carefully organized, indexed, and cross-referenced. Charts and tables are clear and legible. And to help you introduce new players to the system, there's a "Quick Start" section which covers the basics in a few pages.

This is Book 1 of the two-volume Basic Set, and contains everything you need to create and play a GURPS Fourth Edition character. Only this book is necessary to play. Game Masters, and players wanting more detail, will find Book 2 valuable.

for Book 2 see GURPS Basic Set: Campaigns (Fourth Edition)

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Actual Play: GURPS Forgotten Realms

A description of the creation of a fighter / magic user character and the GURPS based campaign he played in,

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Pg. 3
From the Editor

GURPS is all capital!

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Pg. 45
GURPS Korea

Adventure/campaign plan for a game set in China at around 150 AD.

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My Style: I Commit An Atrocity

Matt wonders can you do acts in a role-playing game you are unwilling to describe? Times when the characters

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Pg. 1
New Design: d20 Campaign The Thin Corvis Line, Part 1 of 2

Matt reminisces about his first games in the Iron kingdom world with his playing group, then starts the first part

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Pg. 30
Random Thought Table

Back to basics...

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Pg. 31
Reddened Stars

Natter, Fall Mini-Con sessions, comments

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Reviews, Reviews, Reviews
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Rules Variant: GURPS Breakout

Details of a Variant for running GURPS, requiring characters to be developed as the adventure progresses and as

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