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Versions
Pg. 1
Nick: 
Second Printing, Softcover Version
Publisher: Steve Jackson Games
Year: 2009
Soft Cover
Product Code: 01-1002
ISBN-13: 978-1-55634-797-9
240 pages
Size: 8.25 x 10.75 inches
English
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Link Image
Nick: 
First printing
Publisher: 
Year: 2006
Hard Cover
Product Code: 01-1002
ISBN-10: 1556342454
240 pages
Size: Letter
English
View
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Link Image
Description Edit | History

From the back of the book:

The Future Is Yours!

It's the ultimate toolkit for building strange new worlds and alien civilizations. GURPS Space puts campaign-planning advice and space science at your fingertips, so you can create a setting that is plausible and fun!

* Does your game feature gritty asteroid miners, or blaster-waving fighter jocks? Choose the space travel and technology that give the right feel for your campaign.
* Looking for character ideas? Here are templates and advice to help an adventuring group get together and stay together.
* Do you want a bug-eyed monster, or a realistic ecosystem? Use the alien-design chapter to build them all!
* Need a planet? How about an asteroid, or a Dyson sphere? The worldbuilding chapters provide step-by-step instructions.
* In a hurry to play? Each step of the world- and alien-design instructions lets you roll randomly and get results that make sense. Roll up your next planet and let the adventure begin!

GURPS Space will help you create campaigns of every style, from science fantasy to space opera to realistic. Recreate your favorite science-fiction background, or develop an original world of your own. With GURPS Space in your hands, the future is yours!

GURPS Space requires the GURPS Basic Set Fourth Edition. The information and advice on technology, worldbuilding, and alien design can be used as a resource for any space-based game.

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Pg. 11
Battle for the Earth

In a fast attack from space, aliens wiped out Earth’s major cities and installations. Now it’s time

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Pg. 15
Eidetic Memory: Astroduel!

Interstellar travel between star systems takes about as long as driving down the highway between two adjacent

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Pg. 16
Eidetic Memory: Magic as Pi

Sufficiently limited magic is indistinguishable from psionics

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Pg. 16
Eidetic Memory: The Harvest - Invasion Earth

This article presents the outline of a present-day setting in which Men In Black confront the consequences of

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Pg. 54
Linnunradan käsikirja pelinjohtajille

Review of fourth edition of GURPS Space source book.

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Pg. 12
Martian Tech

\"Martian Tech,\" a collection of new biological equipment fresh from the Red Planet. Designed to work

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Pg. 4
So You Want to Build a Spaceship

So You Want to Build a Spaceship with the possibilities of the GURPS Spaceships line. Great! But with eight

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Pg. 26
Strange Objects in Disrepair

When you’re among the stars, it’s quite possible you’ll come across Strange Objects in

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Pg. 4
Surprises from Mother Nature

Four life forms that can present unique challenges for colonists. Each has GURPS stats, but is generic enough to

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Pg. 15
The Red Rockets' Glare

An alternate timeline where the Soviets were more successful in space exploration than the Americans.

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