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Legacy of Dragonholt
Being a role-playing game on the topic of the High-Flying adventures of Beatrice Henrietta Bristol-Smythe, DBE, daring Aviatrix and accomplished Exploratrix, and her Gentleman Companion, who for a Modest Fee, accompanies Beatrice ... [truncated]
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Pg. 1
Nick: 
Box Set
Publisher: 
Year: 1984
Box Set
144 pages
Size: 8.50 x 11.75 inches
English
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Description Edit | History

Originally designed for the Marvel universe, Golden Heroes is the superhero RPG published by Games Workshop when TSR got the Marvel license. GW published the basic game with a uniquely British feel, two subsequent adventures as supplements, and supporting material in White Dwarf (the house magazine), a GM Screen and a range of GW figures, but eventually let the product lapse. Fan support sustained interest on the internet, and the original designer now publishes GH online as Squadron UK in PDF format.

Golden Heroes emphasises story-telling over dice rolling, a popular move in 80s RPG design. Character creation is random, with the player having to provide a satisfactory origin story to justify the super-powers rolled. Anything that doesn't fit is lost. Giving the players fewer or more power rolls creates ranges of power levels, from light one-power mutants to uberheroes.

In particular, combat is handled in Frames, giving a very strong comic book feel not found in comparable superhero games. After initiative, the character can spend some of their 4 Frames in combat, then the opponent spends their 4 Frames, then the character finishes off their Frames. You can pull Frames from the next round to dodge, which creates frantic combat but allows heroes to escape the odds against them. Mega-villains can be given 5 or 6 Frames, which balances a team of heroes very well.

The core game comes in the same box as all Games Workshop product of the 80s, with a 56pg softback Players Book and a 84pg softback Supervisors Book for the GM. The art was by noted UK artist working for 2000 AD, such as Brian Bolland and Alan Davis, and the covers were styled like comics, with mock CCA badge and mock bar-codes. Being forced to remove all Marvel content turned the product into a very British feel, grounded in a more realistic, less fantastic setting.

The books contain all you need to play the game, character creation, combat, a good range of super-powers (with some inconsistancy), including psi and magic powers, and some campaign materials with an opening adventure.

More Information Edit | History

Re-Published as Squadron UK.

Codename: Spandex is a simulacrum/retroclone of Golden Heroes.

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Pg. 48
Alternative Origins

Redesigned Golden Heroes, by Ian Thomson.
(Alternative character generation).

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Pg. 18
The American Dream

A Golden Heroes Scenario by Simon Burley.

Designed for a British superhero team, who must choose between a

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Pg. 30
Caped Crusaders

Running Golden Heroes Campaigns, by Pete Tamlyn.

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Pg. 42
Fiend Factory

A bimonthly department for readers\' monsters and characters for any system.
\"The Starlight Pact\", by

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Pg. 41
Golden Heroes

Games Workshop\'s super hero role-playing game.

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Pg. 18
Golden Heroes Retro'

Caped crusaders that go 'Thwack!'

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Pg. 20
Heroes and Villains

Column for superhero games, edited by Simon Burley and Peter Haines.
\"Scientific Method\" NPC

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Pg. 9
Heroes and Villains

A bimonthly column about Superhero gaming, edited by Simon Burley and Pete Haines.
\"The Coven\" - A

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Pg. 50
Les jeux de Super Heros

Comparison of the various Super Hero games, a topic not as familiar in France.

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Pg. 14
A Matter of Faith

Religious Cults for Modern Day adventures, by Marcus L Rowland.
-4 interesting cults and adventure outlines for

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RPG Item Rank: 2823
Num Ratings: 19
Average Rating: 7.00
Standard Deviation: 1.56
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