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Versions
Pg. 1
Nick: 
2005 hardcover edition
Publisher: 
Year: 2005
Hard Cover
Product Code: MGP 6630
ISBN-10: 1904854265
ISBN-13: 978-1904854265
256 pages
Size: Letter
English
View
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Link Image
Nick: 
PDF version
Publisher: 
Year: 2005
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: MGP6630
ISBN-10: 1904854265
268 pages
Size: Letter
English
View
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Link Image
Nick: 
//Service Pack One// PDF version
Publisher: Mongoose Publishing
Year: 2004
Hard Cover
Product Code: MGP 6630
ISBN-10: 1904854265
256 pages
Size: Letter
English
View
Corrections
Link Image
Nick: 
2004 hardcover edition
Publisher: 
Year: 2004
Hard Cover
Product Code: MGP 6630
ISBN-10: 1904854265
ISBN-13: 978-1904854265
256 pages
Size: Letter
English
View
Corrections
Link Image
Description Edit | History

From the back of the book:

YOU ARE IN ERROR. NO ONE IS SCREAMING. THANK YOU FOR YOUR COOPERATION.

The Computer is happy. The Computer is crazy. The Computer will help you become happy. This will drive you crazy. Being a citizen of Alpha Complex is fun. The Computer says so, and The Computer is your friend. Many traitors threaten Alpha Complex. Many happy citizens live in Alpha Complex. Most happy citizens are crazy. Which are more dangerous-traitors or happy citizens?

Rooting out traitors will make you happy. The Computer tells you so. If you are not happy, The Computer will use you as reactor shielding. Being a Troubleshooter is fun. The Computer tells you so. Do you doubt The Computer, citizen? Troubleshooters get shot at, stabbed, mangled, incinerated, poisoned, stapled, blown to bits and accidentally executed. This is so much fun many Troubleshooters go crazy. You work with many Troubleshooters. They all carry lasers. Aren't you glad you have a laser too? Won't this be fun?

Stay alert! Trust no one! Keep your laser handy!

When PARANOIA was first published almost 20 years ago, amid fears of nuclear war and job loss to those newfangled desktop PCs, it was instantly popular for its vision of a high-tech, post-holocaust, totalitarian future ruled by a deranged Computer. It won attention too for turning the basic paradigm of RPGs-players cooperate- on its head, making all players secret traitors who can only advance by uncovering treason.

Happily, today those fears are obsolete. Instead, we have spam, viruses, trojans, malware, distributed denial of service attacks, the RIAA, cyberwarfare, identify theft, terrorists, the Patriot Act, terrifying new diseases, the threat of environmental catastrophe, the grey goo scenario, and weapons of mass destruction.

More Information Edit | History

This originally had an alternate name of Paranoia XP (see photo) but it was removed by the company when contacted by a certain other company's lawyers ...

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Pg. 52
20,000 Clones Under the Sea

The first Paranoia scenario to appear in the pages of Signs & Portents since, er, the last time we had one,

Edit
Pg. 29
Aussie Complex: Paranoia Societies From Down Under

Paranoia Down Under is filled with new secret societies and therefore new ways to be found guilty of treasonous

Edit
Pg. 54
Debriefing

The paranoia doesn\'t have to end when the mission does; now you have to account for your actions.

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Pg. 122
Grosser Knall im Sektor All

Ein Paranoia-Ausflug ins All

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Pg. 72
Keep Your Dictionary Handy

A guide to Alpha Complex slang in Paranoia

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Pg. 39
Melbaplex and 28 Clones Later

\'\'\'User Summary\'\'\': An adventure for the Paranoia RPG based in the computer complex that has replaced

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Pg. 60
New Initiatives

A new year in Alpha Complex sees ever more and better ways to make Friend Computer happy.

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Pg. 44
Paranoia: Travel and Transport

\'\'\'User Summary\'\'\': Getting around Alpha Complex.

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Pg. 39
Paranoid Paperwork

Some helpful forms to keep your Troubleshooters’ lives efficient and treason-free!

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Pg. 24
Personal Progression

Character advancement in Paranoia XP

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