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Pg. 1
Nick: 
Softcover Version
Publisher: Steve Jackson Games
Year: 2009
Soft Cover
Product Code: SJG 01-6104
ISBN-13: 978-1556347993
240 pages
Size: Letter
English
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Nick: 
First printing
Publisher: Steve Jackson Games
Year: 2007
Hard Cover
Product Code: 01-0104
ISBN-13: 978-1556347535
240 pages
Size: Letter
English
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Nick: 
PDF Version
Publisher: Steve Jackson Games
Year: 2007
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: 31-0104
ISBN-13: 978-1556347535
243 pages
Size: Letter
English
View
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Link Image
Description Edit | History

From the publisher's website:

Weapons, Vehicles, and Gadgets

GURPS Ultra-Tech is the sourcebook for science-fiction technology, from the near future to the farthest reaches of the imagination. It's a valuable companion to GURPS Space, GURPS Bio-Tech, and GURPS Infinite Worlds, and an exceptional resource for any character or campaign that needs technology from tomorrow . . . and beyond.

GURPS Ultra-Tech is full of personal equipment for heroes and superheroes from TL9 to TL12, including:

* Weapons - from caseless assault carbines and monomolecular swords to antimatter warheads and disassembler nano.
* Protection - How do you stop a nanomorph assassin with a field-jacketed X-ray laser rifle? Try a dreadnought battlesuit and a personal force screen . . . .
* Medicine - Superscience can heal, rebuild, and improve on nature. Death itself can become a temporary inconvenience. With cybernetics and neural interfaces, ultra-tech medical equipment and mind uploading, "medical miracles" become everyday occurrences.
* Transport - Air cars, hovertanks, tilt rotors, grav belts, supercavitating minisubs, matter-transport booths - lots of ways to get where the action is, for the adventurer on the go!
* As technology advances, the line between man and machine may become increasingly blurred. GURPS Ultra-Tech provides rules for establishing the capabilities and limitations of artificial intelligence, as well as templates for robotic or total cyborg bodies, from handy technical 'bots to shapeshifting nanomorphs.

And still more! Living biosuits, computer implants, holographic projectors, psionic amplifiers, neutrino communicators, nanofactories, hyperspectral goggles, chameleon suits, repair paste, Dyson spheres - there's something for every adventure at every tech level.

GURPS Ultra-Tech was written by David L. Pulver, co-author of the GURPS Basic Set, Fourth Edition, and author or co-author of over 60 other gaming books, and Kenneth L. Peters, the author of Transhuman Space: Spacecraft of the Solar System, and a co-author of Transhuman Space: Under Pressure.

This is the third edition of GURPS Ultra-Tech; it has been revised to the GURPS Fourth Edition rules. The oldest material included here dates back to the first edition of GURPS Space; other material was revised from the GURPS Third Edition versions of GURPS Ultra-Tech, GURPS Ultra-Tech 2, GURPS Cyberpunk, GURPS Psionics, GURPS Robots, and Transhuman Space. The softcover reprint contains the same material as the earlier print run (updated for the latest errata, of course!), with black-and-white interiors and a lower price.

From the edge of tomorrow to the star-flung future, GURPS Ultra-Tech can equip your characters and your campaign!

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Pg. 4
Biomecha

\"Biomecha,\" a guide to powerful, living, organic battlesuits. This article -- written by GURPS

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Pg. 5
Bob's Lançamentos
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Pg. 26
Fight the Future

Kelly Pedersen presents five new futuristic styles for GURPS Martial Arts in \"Fight the Future.\"

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Pg. 12
Live Better with Cybernetics

Replacing organic body parts with cybernetics; bionics

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Pg. 35
Looting Your Life Pod's Locker

\"Looting Your Life Pod\'s Locker,\" a look at equipping the escape vessels from GURPS Ultra-Tech --

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Pg. 34
More Survival and Camping Gear

\"More Survival and Camping Gear,\" which expands on the framework in GURPS Ultra-Tech to present new

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Pg. 4
More Ultra! More Tech!

\"More Ultra! More Tech!,\" with dozens of new items and options that expand on GURPS Ultra-Tech. New

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Pg. 11
One With the Ship

Additional ultra-tech items

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Pg. 12
Paper Cells

\"Paper Cells,\" an extrapolation of real-world, cutting-edge technology into something that can be used

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Pg. 29
The Voices in My Head
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