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Versions
Pg. 1
Nick: 
PDF Version
Publisher: 
Year: 2006
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: 31-2001
243 pages
Size: Letter
English
View
Corrections
Link Image
Nick: 
First printing
Publisher: 
Year: 2005
Hard Cover
Product Code: 01-2001
ISBN-10: 1-55634-734-0
240 pages
Size: Letter
English
View
Corrections
Link Image
Description Edit | History

From the back of the book:

Infinite Worlds . . . Infinite Adventure!

The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us.

The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and they want to rule them all. The Infinity Patrol must deal with their ruthless rivals, as well as with world-jumping criminals, and with the possibility that the secret of dimension travel might escape to some of the really nasty alternate worlds like Reich-5.

Welcome to the core setting of GURPS Fourth Edition! Every other GURPS setting is on one of the Infinite Worlds timelines . . . whether they know it or not! GMs can use this to create a whole meta-campaign, or just as an excuse to move characters between worlds when the plot requires it.

Compiled by Kenneth Hite, the master of alternate histories, GURPS Infinite Worlds combines and updates material from Time Travel, GURPS Alternate Earths, and GURPS Alternate Earths 2 into one full-color hardcover volume, and gives dozens of new worlds to explore as well! This is the complete genre book on both alternative-world gaming and time travel. It offers detailed advice on the unique challenges of running this kind of campaign, and on designing and playing characters who regularly cross between settings. It also provides a wide variety of suitable threats and hazards - from evil cross-time Nazis and cosmic conspiracies to "ordinary" monsters and disasters. And it gives guidelines for building alternate worlds from the perspectives of the setting, the story, and the rules.

Whether you're playing accidental travelers or the hardened troops of the Infinity Patrol, this book is your gateway to adventure. Infinite adventure.

More Information Edit | History

A GURPS Infinite Worlds series highlights one or more game worlds which are designed for use with this GURPS Infinite Worlds core setting.

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Pg. 4
An Age of Sails

\"An Age of Sails,\" a world where the siren\'s call of the ocean sets the stage for amazing

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Pg. 23
Cyberme

A near-future world where impossible anime tropes collide with gritty cyberpunk realities, creating a strange

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Pg. 35
GURPS Demiurge

Using GURPS to create GODS as Player Characters.

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Pg. 29
More Hell Parallels

A sampling of four places where folks are dying to escape! This collection includes zombies, super-fast mutants,

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Pg. 8
Roma Universalis

A strange setting where Romans use impossible ships to sail the solar system. All roads lead to Rome -- even those

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Pg. 4
Shores Beyond the Night

\"Shores Beyond the Night,\" an alternate Earth where competing nations explore the solar system for

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Pg. 15
Sultans, Shurta, and the Courts

Those amid GURPS Banestorm or GURPS Infinite Worlds parallels could benefit from knowing about the intersection of

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Pg. 4
The Map's Dark Spaces

\"The Map\'s Dark Spaces,\" an unusual world where the Age of Exploration occurred almost a century

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Pg. 15
The Red Rockets' Glare

An alternate timeline where the Soviets were more successful in space exploration than the Americans.

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