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Information
RPG
Genre
Series Code
 
Category
Mechanic Show More »
Designer
Artist
Publisher
Year Published
1980
Primary Name
The Morrow Project
Alternate Names
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ObjectID: 44181
Versions
Pg. 1
Nick: 
3rd Edition (Abacus Dimensions printing)
Publisher: 
Year: 1999
Spiral Bound
Product Code: TM 1-1
74 pages
Size: Letter
English
View
Corrections
Link Image
Nick: 
3rd Edition (Timeline Ltd 1st printing)
Publisher: 
Year: 1984
Saddle Stapled (modules/pamphlets)
Product Code: TM 1-1
74 pages
Size: Letter
English
View
Corrections
Link Image
Nick: 
3rd Edition (Timeline Ltd 2nd printing)
Publisher: 
Year: 1984
Saddle Stapled (modules/pamphlets)
Product Code: TM 1-1
74 pages
Size: Letter
English
View
Corrections
Link Image
Nick: 
2nd Edition (Timeline Ltd printing)
Publisher: 
Year: 1981
Saddle Stapled (modules/pamphlets)
Product Code: TM 1-1
66 pages
Size: Letter
English
View
Corrections
Link Image
Nick: 
2nd Edition (UK Flying Buffalo printing)
Publisher: 
Year: 1981
Saddle Stapled (modules/pamphlets)
Product Code: TM 1-1
70 pages
Size: 8.40 x 10.90 inches
English
View
Corrections
Link Image
Nick: 
1st Edition (Timeline Ltd printing)
Publisher: 
Year: 1980
Saddle Stapled (modules/pamphlets)
Product Code: TM 1-1
66 pages
Size: Letter
English
View
Corrections
Link Image
Nick: 
1st Edition (UK Flying Buffalo printing)
Publisher: 
Year: 1980
Saddle Stapled (modules/pamphlets)
Product Code: TM 1-1
70 pages
Size: 8.40 x 10.90 inches
English
View
Corrections
Link Image
Nick: 
Pre-Press Edition (Timeline Ltd printing)
Publisher: 
Year: 1980
Saddle Stapled (modules/pamphlets)
66 pages
Size: Letter
English
View
Corrections
Link Image
Description Edit | History

This is the core rule book for The Morrow Project game setting.

From the back of the UK 2nd edition rulebook

The year is 1989. As the civilized countries of the world exchange gifts of nuclear missiles, the small volunteer population of the Morrow Project sleep far away from the blossoming nuclear fireballs in a deep dreamless winter. These few people, long prepared for the holocaust which rages around them, await the time when their ever-watchful machines will awaken them. They expect the time of their cold sleep to be a mere three or four years but everything had gone well right up to the war and it was now that the infamous gremlin Murphy shifted the gears. The "cryonauts" sleep on for one hundred and fifty years before their delinquent machines finally restore them. One hundred and fifty years of eroding culture and technology; one hundred and fifty years of fall-out boosted mutations; one hundred and fifty years of dog-eat-dog survival.

In the Morrow Project you will take the role of one of these "cryonauts", and by doing so place yourself in a situation of forced survival. You know nothing of the changeling world around you and find dangers around every turn. You will find yourself face-to-face with the conditions created after a nuclear war. Genetic mutations in almost every form of affected wildlife constantly surprise and endanger you; radioactive "hot spots" are an always present peril; and you find that the most dangerous animal left on Earth continues to be Mankind itself. Survival is the only rule left to a chaotic society.

Somehow the separated Morrow Teams must contact one another, find their main base, and again bring civilization to the human race. They are Man's last hope for a future beyond survival, but mankind and the blasted forces of nature seem to unite in the task of destroying that last hope. Can the Morrow Teams survive in the world of 2139?

CAN YOU SURVIVE???

More Information Edit | History
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Pg. 1
Actual Play: GURPS Technomancer / Morrow Project

A alternative setting and way to run the Liberation at Riverton adventure from The Morrow Project. The system

Edit
Pg. 22
Computers in The Morrow Project

Using computers, networks, and programs.

Edit
Pg. 22
Featured Review: The Morrow Project

A review of Timeline's post-holocaust RPG.

Edit
Pg. 36
Game Reviews

Review's on;

  • Star Explorer (FGU) - Reviewed by J C Conner
  • Aftermath - Operation Morpheus (FGU)

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Pg. 32
Game Reviews

Reviews of The Morrow Project, Monster Manual II, Superworld, Privateers And Gentlemen, Timeship, Pavis, Traitor,

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Pg. 17
Krell Heavy Weapons in The Morrow Project

A variety of weapons for this post-holocaust RPG.

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Pg. 14
Mastering the Game: The Morrow Project

Advice for players and referees.

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Pg. 1
Morrow Project Ice World Game

The Icerigger Trilogy of Alan Dean Foster inspires a mash-up of The Morrow Project and Big Eyes, Small Mouth. A

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Pg. 16
Open Box

The latest games and rule books reviewed by independent experts.
-Soloquest 3: The Snow Queen\'s Bride, by Oliver

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Pg. 0
Operation Link-Up

A pull-out Morrow Project scenario for a recon team and a science team.

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