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Versions
Pg. 1
Nick: 
First printing
Publisher: Steve Jackson Games
Year: 2007
Hard Cover
Product Code: 01-0105
ISBN-13: 978-1556347627
256 pages
Size: Letter
English
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Nick: 
PDF Version
Publisher: Steve Jackson Games
Year: 2007
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: 31-0105
259 pages
Size: Letter
English
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Link Image
Description Edit | History

From the publisher's website:

GURPS Martial Arts brings fighting styles from throughout history to Fourth Edition. From popular Asian bare-handed techniques to European combat arts to fantastic non-human training, this book balances realistic historical schools with cinematic feats from Hong Kong, Tokyo, and Hollywood. Recreate the greatest fighters in the world, or create a style to fit a new campaign, Martial Arts has the techniques and guidelines you need.

Not all combat options map to techniques and styles, however. Many require extensions to the combat system itself, so Martial Arts expands on the combat and injury rules from GURPS Basic Set. Some of these additions are highly realistic, while others are extremely cinematic - but they're all optional, allowing the GM to decide which rules apply. Customizing the GURPS combat system has never been easier.

This book replaces and expands on the information and rules from the previous edition of GURPS Martial Arts for Third Edition.

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Pg. 26
Animal Combat Styles

Many animals are known for certain signature moves they use in combat. This article discusses general tactics and

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Pg. 12
Chi Sorcery

GURPS Thaumatology: Sorcery p resents a m agical system that’s based on the very building blocks of GURPS

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Pg. 26
Fight the Future

Kelly Pedersen presents five new futuristic styles for GURPS Martial Arts in \"Fight the Future.\"

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Pg. 17
Fight While in Flight

\"Fight While in Flight,\" five new GURPS Martial Arts styles that provide furious-fisted feats for

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Pg. 24
The Groom of the Spider Princess

\"The Groom of the Spider Princess,\" an epic campaign-adventure that combines wuxia with Lovecraftian

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Pg. 4
Hardcore

\"Hardcore\" is a modern-day GURPS Martial Arts adventure designed for a group of high-octane

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Pg. 11
A New Take on Grappling

Alternate rules for grappling

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Pg. 32
Realistic Injury, Expanded

These optional rules give expanded guidelines for permanent and lasting injuries.

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Pg. 13
The Three Brothers Schools of Martial Arts

\"The Three Brothers Schools of Martial Arts\" is a description of three GURPS Martial Arts styles

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