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Pg. 1
Nick: 
Second Printing PDF
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Year: 2009
Electronic (PDF, DOC, eBook, HTML, etc.)
48 pages
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Second Edition
Publisher: GDW Games
Year: 1981
Saddle Stapled (modules/pamphlets)
48 pages
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English
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Nick: 
First printing
Publisher: GDW Games
Year: 1977
Saddle Stapled (modules/pamphlets)
44 pages
Size: Tradeback
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Description Edit | History

This book covers the character creation and player options for the Traveller game setting.

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Pg. 71
"Does Anyone Here Speak Aslan?"

Language skills in TRAVELLER gaming.

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Pg. 17
The "Other" Class in Traveller

Character generation systems for spies, civil servants (police, bureaucrats, detectives, labor), criminals, and

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Pg. 80
Active Duty

Continuing careers in TRAVELLER gaming.

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Pg. 90
Aim and Burn

Flamethrowers in TRAVELLER gaming.

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Pg. 6
Alternate Characters for Traveller

Generating alien and pseudo-human characters.

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Pg. 65
Anything But Human

Charts to create non-human characters for Traveller.

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Pg. 55
The Armed Forces in Traveller

Paley gives a brief outline of the set-up and interaction of the six Traveller classes in his campaign. It eases

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Pg. 23
Doing It My Way: Background Skill Generation

Rules for pre-career skills.

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Pg. 19
Expanded Combat for Traveller

Variant rules for critical success and failure, and a large number of new combat die modifiers to improve combat

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Pg. 52
Filling in Skills: Experience, service-switching make TRAVELLER more ability-oriented

A variant experience system, skill-level ratings, the Jack-of-all-Trades skill, and entering multiple services

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