This book covers the character creation and player options for the Traveller game setting.
Language skills in TRAVELLER gaming.
Character generation systems for spies, civil servants (police, bureaucrats, detectives, labor), criminals, and
Continuing careers in TRAVELLER gaming.
Flamethrowers in TRAVELLER gaming.
Generating alien and pseudo-human characters.
Charts to create non-human characters for Traveller.
Paley gives a brief outline of the set-up and interaction of the six Traveller classes in his campaign. It eases
Rules for pre-career skills.
Mutants and mutations in the TRAVELLER game system.
Variant rules for critical success and failure, and a large number of new combat die modifiers to improve combat