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Year: 2009
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208 pages
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Year: 2008
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Description Edit | History

Thrown into a world gone mad...

Where the dead won’t stay dead...

Where your best friend can become a murderous cannibal in a matter of minutes and won’t stop at anything in her quest to hunt you down and eat you...

…your characters must survive the chaotic forces of flesh-eating psychopaths that seek to consume them, and figure out just what the hell is going on - and how they can stop it. To help you, you’ll have an arsenal of savage weapons, and maybe some super-special hidden tricks up your sleeves. Better hurry up, though, ’cause the clock’s ticking, and when the stroke falls, all hell will break loose - like it hasn’t already!

Cannibal Contagion is a game of mental stress and violent survival against hordes of supernatural cannibals. The players use high-stakes playing-card battles to determine the outcomes of their actions, with a heavy focus on pure primal narrative and totally badass action. These pages contain a complete role-playing game, with rules detailing character creation, mechanics for resolution of mass-character conflicts, methods for generating your own custom Contagion effects, guides and advice on how to set up and run games, examples of rules in play, and a slew of quick-draw tables to help you jump right in and play without a moment’s notice. Read these rules, grab your friends and a deck of playing cards, and get ready for some zombie-murdering survival comedy (and horror!) adventures.

Cannibal Contagion is a 6x9 book filled with two hundred and six fun-packed pages.

More Information Edit | History

From publisher blurb:

Author's Note, October 2013: Cannibal Contagion was my first-ever attempt at experiencing the RPG publishing process from beginning to end. I certainly had a lot of fun throughout the year that it took me to get it designed and printed, and aldo experienced more than a fair share of stress and turmoil. I learned a lot from that endeavor, and continue to learn more as the days go by.

Cannibal Contagion was largely a labor of love, a test of my own patience to see if I could actually get it done. In the years since, I've looked back, and seen amny system holes that need filling, and areas which I now believe are a little flawed. Plus, there's a whole mess of extra text here that could be cut. I've begun working on a new, slimmer, revised and updated edition of the game, featuring streamlined presentation, less expository text, and some smoother mechanics in certain of the "wonkier" areas of the original. As such, I've decided to release this original edition of the game as "pay what you want."

I've had a lot of grand memories born from sessions of this game. I hope you do too. If you find something about it that you like, let me know. And likewise, if you have some critical input to share, please do so. - NPC

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