From the back of the 96-page book:
"A NEW GAME for use with CHILL PLUS NEW CHILL RULES!
It's a whole new maul-game...
Part One: The CREATURE FEATURE game. YOU play the creatures in this delightfully weird CHILL game variant.
- Play a werewolf... and bite the hand that feeds you!
- Play a vampire... and put some new blood in your adventures! CREATURE FEATURE is a whole new, fully developed game in 55 dark-humored pages. (You still need the CHILL game to play.)
Part Two: New combat rules for CHILL. Do you know the difference between a .45 and a standard NATO round? Think a spear should be less deadly than a musket when you're playing CHILL or CREATURE FEATURE? Then these are rules you've been waiting for!
Part Three: New slants on S.A.V.E. Now envoys can battle one-on-one with a ghost, beyond the realm of their bodies! At last, S.A.V.E. presents the highly dangerous Incorporeal Disciplines: Seance, Leave the Body, and Incorporeal Attack. It's a whole new form of the Art! You'll also discover new skills and new equipment, and the modern S.A.V.E. organization. Don't-miss reading for every CHILL player.
This book is designed for use with the CHILL role-playing game. Be sure to look for other fine products from Pacesetter."