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Creature Feature (1986)

Average Rating: 8.33/10
RPG Item Rank: N/A
Information
RPG
Genre
Series Code
 
Category
Mechanic Show More »
Designer
Artist
Production Staff
Publisher
Year Published
1986
Primary Name
Creature Feature
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ObjectID: 44750
Versions
Pg. 1
Nick: 
First Edition
Publisher: 
Year: 1986
Soft Cover
Product Code: 2010
ISBN-10: 0917609247
96 pages
Size: Letter
English
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Link Image
Description Edit | History

From the back of the 96-page book:

"A NEW GAME for use with CHILL PLUS NEW CHILL RULES!

It's a whole new maul-game...

Part One: The CREATURE FEATURE game. YOU play the creatures in this delightfully weird CHILL game variant.
- Play a werewolf... and bite the hand that feeds you!
- Play a vampire... and put some new blood in your adventures! CREATURE FEATURE is a whole new, fully developed game in 55 dark-humored pages. (You still need the CHILL game to play.)

Part Two: New combat rules for CHILL. Do you know the difference between a .45 and a standard NATO round? Think a spear should be less deadly than a musket when you're playing CHILL or CREATURE FEATURE? Then these are rules you've been waiting for!

Part Three: New slants on S.A.V.E. Now envoys can battle one-on-one with a ghost, beyond the realm of their bodies! At last, S.A.V.E. presents the highly dangerous Incorporeal Disciplines: Seance, Leave the Body, and Incorporeal Attack. It's a whole new form of the Art! You'll also discover new skills and new equipment, and the modern S.A.V.E. organization. Don't-miss reading for every CHILL player.

This book is designed for use with the CHILL role-playing game. Be sure to look for other fine products from Pacesetter."

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Lost Game Safari

The hunt for out-of-print games worthy of a second look. Chill (Pacesetter, 1984).

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Role-playing Reviews

Foundations and empires: assessing the FORGOTTEN REALMS supplements.

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Num Ratings: 3
Average Rating: 8.33
Standard Deviation: 0.94
Num Views: 583
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