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Versions
Pg. 1
Nick: 
Electronic Version
Publisher: Steve Jackson Games
Year: 2006
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: SJG30-6005
ISBN-10: 1556343906
179 pages
Size:  
English
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Nick: 
Second Printing
Publisher: Steve Jackson Games
Year: 2002
Soft Cover
Product Code: 6005
ISBN-10: 1-55634-390-6
176 pages
Size: Letter
English
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Link Image
Nick: 
First printing
Publisher: Steve Jackson Games
Year: 1999
Soft Cover
Product Code: 6005
ISBN-10: 1556343906
176 pages
Size: Letter
English
View
Corrections
Link Image
Description Edit | History

From the back of the book:

"GURPS Space is the star-spanning sourcebook for GURPS - now revised and expanded for its third edition. In the 160 pages of GURPS Space, you'll find:

- Scientifically accurate and up-to-date rules for creating star systems and planets...either randomly or to fit a specific campaign.
- Detailed guidelines for creating futuristic and alien governments and societies.
- An informed look at the technologies of tomorrow: what will be, what might be, and beyond!
- Character-creation resources for space campaigns, featuring 24 character types, three variant human races, and four alien races.
- A full science-fiction equipment list, including weapons, gadgets, and medical technology.
- Realistic treatments of the dangers of noxious atmospheres, crushing gravity, vacuum, radiation, and other hazards of space travel and exploration.
- A self-contained, GURPS Vehicles-compatible starship construction system, covering TL8 (just around the corner) to TL13+ (superscience).
- Complete ship combat rules - no ship counters, just roleplaying - for playing out ship-to-ship battles."

176 pages.

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Dead Space

A história de Dead Space começa com a exploração do planeta Aegis VII.

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Design Example: Alternate B2s

An examination of the classic Basic D&D module B2:Keep on the Borderlands, and four separate ideas for

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Mundus Vult Decepi

Personal news, experience of playing Feng Shui, sessions report for a GURPS game, things players say, brief

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Der Alchemyst; Forgotten Realms: DM's Screen; Herr der Ringe: Die Entscheidung; Nautilus; GURPS Space; Hack!; Die

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Space Age Magic In Gurps

This article introduces numerous spells to use in spacefaring adventures.

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